Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]

Android (75) 2023-05-07 12:12

Hi,大家好,我是编程小6,很荣幸遇见你,我把这些年在开发过程中遇到的问题或想法写出来,今天说一说Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效],希望能够帮助你!!!。

JOJO是我看过脑洞最大的动漫(没有之一),每季必追

最近打算做简历,想自定义个能力分析图,首先就想到这里:

废话不多说,走起,噢啦,噢啦,噢啦,噢啦...

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第1张

一、静态图的绘制

1.绘制外圈

为了减少变量值,让尺寸具有很好的联动性(等比扩缩),小黑条的长宽将取决于最大半径mRadius

则:小黑条长:mRadius*0.08 小黑条宽:mRadius*0.05 所以r2=mRadius-mRadius*0.08

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第2张

public class AbilityView extends View {
 private float mRadius = dp(100);//外圆半径
 private float mLineWidth = dp(1);//线宽
 private Paint mLinePaint;//线画笔
 private Paint mFillPaint;//填充画笔
 public AbilityView(Context context) {
 this(context, null);
 }
 public AbilityView(Context context, @Nullable AttributeSet attrs) {
 this(context, attrs, 0);
 }
 public AbilityView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
 super(context, attrs, defStyleAttr);
 init();
 }
 private void init() {
 mLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 mLinePaint.setStrokeWidth(mLineWidth);
 mLinePaint.setStyle(Paint.Style.STROKE);
 mFillPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 mFillPaint.setStrokeWidth(0.05f * mRadius);
 }
 @Override
 protected void onDraw(Canvas canvas) {
 super.onDraw(canvas);
 canvas.translate(mRadius, mRadius);//移动坐标系
 drawOutCircle(canvas);
 }
 /**
 * 绘制外圈
 * @param canvas 画布
 */
 private void drawOutCircle(Canvas canvas) {
 canvas.save();
 canvas.drawCircle(0, 0, mRadius, mLinePaint);
 float r2 = mRadius - 0.08f * mRadius;//下圆半径
 canvas.drawCircle(0, 0, r2, mLinePaint);
 for (int i = 0; i < 22; i++) {//循环画出小黑条
 canvas.save();
 canvas.rotate(360 / 22f * i);
 canvas.drawLine(0, -mRadius, 0, -r2, mFillPaint);
 canvas.restore();
 }
 canvas.restore();
 }
 protected float dp(float dp) {
 return TypedValue.applyDimension(
 TypedValue.COMPLEX_UNIT_DIP, dp, getResources().getDisplayMetrics());
 }
}


2.内圈绘制

同样尺寸和最外圆看齐,这里绘制有一丢丢复杂,你需要了解canvas和path的使用

看不懂的可转到canvas和path,如果看了这两篇还问绘制有什么技巧的,可转到这里,会告诉你技巧是什么

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第3张

/**
 * 绘制内圈圆
 * @param canvas 画布
 */
private void drawInnerCircle(Canvas canvas) {
 canvas.save();
 float innerRadius = 0.6f * mRadius;
 canvas.drawCircle(0, 0, innerRadius, mLinePaint);
 canvas.save();
 for (int i = 0; i < 6; i++) {//遍历6条线
 canvas.save();
 canvas.rotate(60 * i);//每次旋转60°
 mPath.moveTo(0, -innerRadius);
 mPath.rLineTo(0, innerRadius);//线的路径
 for (int j = 1; j < 6; j++) {
 mPath.moveTo(-mRadius * 0.02f, innerRadius / 6 * j);
 mPath.rLineTo(mRadius * 0.02f * 2, 0);
 }//加5条小线
 canvas.drawPath(mPath, mLinePaint);//绘制线
 canvas.restore();
 }
 canvas.restore();
}


3.文字的绘制

文字的方向同向,感觉这样看着好些,不管怎么转都可以

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第4张

//定义测试数据
mAbilityInfo = new String[]{"破坏力", "速度", "射程距离", "持久力", "精密度", "成长性"};
mAbilityMark = new int[]{100, 100, 60, 100, 100, 100};
mMarkMapper = new String[]{"A", "B", "C", "D", "E"};
复制代码
/**
 * 绘制文字
 *
 * @param canvas 画布
 */
private void drawInfoText(Canvas canvas) {
 float r2 = mRadius - 0.08f * mRadius;//下圆半径
 for (int i = 0; i < 6; i++) {
 canvas.save();
 canvas.rotate(60 * i + 180);
 mTextPaint.setTextSize(mRadius * 0.1f);
 canvas.drawText(mAbilityInfo[i], 0, r2 - 0.06f * mRadius, mTextPaint);
 mTextPaint.setTextSize(mRadius * 0.15f);
 canvas.drawText(abilityMark2Str(mAbilityMark[i]), 0, r2 - 0.18f * mRadius, mTextPaint);
 canvas.restore();
 }
 mTextPaint.setTextSize(mRadius * 0.07f);
 for (int k = 0; k < 5; k++) {
 canvas.drawText(mMarkMapper[k], mRadius * 0.06f, mInnerRadius / 6 * (k + 1) + mRadius * 0.02f - mInnerRadius, mTextPaint);
 }
}
/**
 * 将分数映射成字符串
 * @param mark 分数100~0
 * @return
 */
private String abilityMark2Str(int mark) {
 if (mark <= 100 && mark > 80) {
 return mMarkMapper[0];
 } else if (mark <= 80 && mark > 60) {
 return mMarkMapper[1];
 } else if (mark <= 60 && mark > 40) {
 return mMarkMapper[2];
 } else if (mark <= 40 && mark > 20) {
 return mMarkMapper[3];
 } else if (mark <= 20 && mark > 0) {
 return mMarkMapper[4];
 }
 return "∞";
}


4.最后一步:画内容

本以为就连个点的事,没想到...打了我半页草稿纸(手动表情--可怕)

展现在你眼前的就是个for循环而已,实际上都是通过一点点分析,测试与发现规律算出来的

有什么技巧?草稿纸拿出来画图,计算+分析...,只靠眼睛是不行的

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第5张

//我不喜欢弄脏画笔,再准备一支吧
mAbilityPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mAbilityPaint.setColor(0x8897C5FE);
mAbilityPath = new Path();
复制代码
/**
 * 绘制能力面
 * @param canvas
 */
private void drawAbility(Canvas canvas) {
 float step = mInnerRadius / 6;//每小段的长度
 mAbilityPath.moveTo(0, -mAbilityMark[0] / 20.f * step);//起点
 for (int i = 1; i < 6; i++) {
 float mark = mAbilityMark[i] / 20.f;
 mAbilityPath.lineTo(
 (float) (mark * step * Math.cos(Math.PI/180*(-30+60*(i-1)))),
 (float) (mark * step * Math.sin(Math.PI/180*(-30+60*(i-1)))));
 }
 mAbilityPath.close();
 canvas.drawPath(mAbilityPath, mAbilityPaint);
}

这样就完成了,你以为这样就结束了?这才刚开始呢!


二、数据的提取与封装

刚才用的是测试数据,都写死在View中,这肯定是不行的

现在将数据封装一下,再暴露接口方法,打开View和外界的通路


1.View的尺寸限定

使用宽度作为直径,无视高度,尺寸为圆形区域

如下所示:可看出所有的尺寸都是和按照mRadius来确定的,所以缩放时也会等比

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第6张

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 super.onMeasure(widthMeasureSpec, heightMeasureSpec);
 mRadius = MeasureSpec.getSize(widthMeasureSpec) / 2;
 mInnerRadius = 0.6f * mRadius;
 setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(widthMeasureSpec));
}


2.数据处理

为了方便查看数据间关系,使用Map将能力与数值装一下

private HashMap<String, Integer> mData;//核心数据
//数据的刚才的对接
mData = new HashMap<>();
mData.put("破坏力", 100);
mData.put("速度", 100);
mData.put("射程距离", 60);
mData.put("持久力", 100);
mData.put("精密度", 100);
mData.put("成长性", 100);
mAbilityInfo = mData.keySet().toArray(new String[mData.size()]);
mAbilityMark = mData.values().toArray(new Integer[mData.size()]);


3.数据与字符的映射关系:DataMapper

也就是100~80之间的代表字符串可以自定义,比如"1" 、 "I" 、"☆"随你便

这也是我刚悟到的一种解耦方式,应该算是策略设计模式吧(只能分五个等级)

如果自定义分类情况重写abilityMark2Str方法就行了

public class DataMapper {
 protected String[] mapper;
 public DataMapper(String[] mapper) {
 if (mapper.length != 5) {
 throw new IllegalArgumentException("the length of mapper must be 5");
 }
 this.mapper = mapper;
 }
 
 public String[] getMapper() {
 return mapper;
 }
 /**
 * 数值与字符串的映射关系
 *
 * @param mark 数值
 * @return 字符串
 */
 public String abilityMark2Str(int mark) {
 if (mark <= 100 && mark > 80) {
 return mapper[0];
 } else if (mark <= 80 && mark > 60) {
 return mapper[1];
 } else if (mark <= 60 && mark > 40) {
 return mapper[2];
 } else if (mark <= 40 && mark > 20) {
 return mapper[3];
 } else if (mark <= 20 && mark > 0) {
 return mapper[4];
 }
 return "∞";
 }
}

给一个默认的映射类:WordMapper

也就是刚才在View里写的那个方法

public class WordMapper extends DataMapper {
 public WordMapper() {
 super(new String[]{"A", "B", "C", "D", "E"});
 }

View里如何修改呢?

//定义成员变量
private DataMapper mDataMapper;//数据与字符串映射规则
//init里
mDataMapper = new WordMapper();//初始化DataMapper--默认WordMapper
//绘制文字的时候由mDataMapper提供数据
private void drawInfoText(Canvas canvas) {
 float r2 = mRadius - 0.08f * mRadius;//下圆半径
 for (int i = 0; i < 6; i++) {
 canvas.save();
 canvas.rotate(60 * i + 180);
 mTextPaint.setTextSize(mRadius * 0.1f);
 canvas.drawText(mAbilityInfo[i], 0, r2 - 0.06f * mRadius, mTextPaint);
 mTextPaint.setTextSize(mRadius * 0.15f);
 canvas.drawText(
 mDataMapper.abilityMark2Str(mAbilityMark[i]), 0, r2 - 0.18f * mRadius, mTextPaint);
 canvas.restore();
 }
 mTextPaint.setTextSize(mRadius * 0.07f);
 for (int k = 0; k < 5; k++) {
 canvas.drawText(mDataMapper.getMapper()[k], mRadius * 0.06f, mInnerRadius / 6 * (k + 1) + mRadius * 0.02f - mInnerRadius, mTextPaint);
 }
}
//暴漏get、set方法---提供外界设置
public DataMapper getDataMapper() {
 return mDataMapper;
}
public void setDataMapper(DataMapper dataMapper) {
 mDataMapper = dataMapper;
}
//暴漏设置数据方法给外部
public HashMap<String, Integer> getData() {
 return mData;
}
public void setData(HashMap<String, Integer> data) {
 mData = data;
 mAbilityInfo = mData.keySet().toArray(new String[mData.size()]);
 mAbilityMark = mData.values().toArray(new Integer[mData.size()]);
 invalidate();
}


4.使用方法:

使用DataMapper将字符串抽离出来,并且还可以根据数值来主要以返回字符串

AbilityView abilityView = findViewById(R.id.id_ability_view);
mData = new HashMap<>();
mData.put("Java", 100);
mData.put("Kotlin", 70);
mData.put("JavaScript", 100);
mData.put("Python", 60);
mData.put("Dart", 50);
mData.put("C++", 60);
abilityView.setDataMapper(new DataMapper(new String[]{"神", "高", "普", "新", "入"}));
abilityView.setData(mData);

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第7张

ok,搞定,你以为完了?No,精彩继续


三、n条属性任你比

搞了个6个,不得了了吗?可见其中还有一个死的东西,那就是数据条数

这个就麻烦了,如果刚才是0->1的创造,填充数据是1->2的积累,那接下来就是2->n的生命

好吧,我又打了半张草稿纸,终于算完了!View一共不到200行代码,感觉很优雅了

有兴趣的自己研究(画画图,打打草稿),没兴趣的直接拿去用,

Android自定义控件(高手级)——JOJO同款能力分析图[亲测有效]_https://bianchenghao6.com/blog_Android_第8张

public class AbilityView extends View {
 private static final String TAG = "AbilityView";
 private float mRadius = dp(100);//外圆半径
 private float mLineWidth = dp(1);//线宽
 private Paint mLinePaint;//线画笔
 private Paint mFillPaint;//填充画笔
 private Path mPath;
 private HashMap<String, Integer> mData;//核心数据
 private Paint mTextPaint;
 String[] mAbilityInfo;
 Integer[] mAbilityMark;
 private float mInnerRadius;
 private Path mAbilityPath;
 private Paint mAbilityPaint;
 private DataMapper mDataMapper;//数据与字符串映射规则
 public AbilityView(Context context) {
 this(context, null);
 }
 public AbilityView(Context context, @Nullable AttributeSet attrs) {
 this(context, attrs, 0);
 }
 public AbilityView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
 super(context, attrs, defStyleAttr);
 init();
 }
 private void init() {
 mLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 mLinePaint.setStrokeWidth(mLineWidth);
 mLinePaint.setStyle(Paint.Style.STROKE);
 mFillPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 mFillPaint.setStrokeWidth(0.05f * mRadius);
 mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 mTextPaint.setTextSize(mRadius * 0.1f);
 mTextPaint.setTextAlign(Paint.Align.CENTER);
 mAbilityPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
 mAbilityPaint.setColor(0x8897C5FE);
 mAbilityPath = new Path();
 mPath = new Path();
 mData = new HashMap<>();
 mDataMapper = new WordMapper();//初始化DataMapper--默认WordMapper
 }
 @Override
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
 super.onMeasure(widthMeasureSpec, heightMeasureSpec);
 mRadius = MeasureSpec.getSize(widthMeasureSpec) / 2;
 mInnerRadius = 0.6f * mRadius;
 setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(widthMeasureSpec));
 }
 @Override
 protected void onDraw(Canvas canvas) {
 super.onDraw(canvas);
 if (mAbilityInfo == null) {
 return;
 }
 canvas.translate(mRadius, mRadius);//移动坐标系
 drawOutCircle(canvas);
 drawInnerCircle(canvas);
 drawInfoText(canvas);
 drawAbility(canvas);
 }
 /**
 * 绘制能力面
 *
 * @param canvas
 */
 private void drawAbility(Canvas canvas) {
 float step = mInnerRadius / (mDataMapper.getMapper().length + 1);//每小段的长度
 mAbilityPath.moveTo(0, -mAbilityMark[0] / 20.f * step);//起点
 for (int i = 1; i < mData.size(); i++) {
 float mark = mAbilityMark[i] / 20.f;
 mAbilityPath.lineTo(
 (float) (mark * step * Math.cos(Math.PI / 180 * (360.f / mData.size() * i - 90))),
 (float) (mark * step * Math.sin(Math.PI / 180 * (360.f / mData.size() * i - 90))));
 }
 mAbilityPath.close();
 canvas.drawPath(mAbilityPath, mAbilityPaint);
 }
 /**
 * 绘制文字
 *
 * @param canvas 画布
 */
 private void drawInfoText(Canvas canvas) {
 float r2 = mRadius - 0.08f * mRadius;//下圆半径
 for (int i = 0; i < mData.size(); i++) {
 canvas.save();
 canvas.rotate(360.f / mData.size() * i + 180);
 mTextPaint.setTextSize(mRadius * 0.1f);
 canvas.drawText(mAbilityInfo[i], 0, r2 - 0.06f * mRadius, mTextPaint);
 mTextPaint.setTextSize(mRadius * 0.15f);
 canvas.drawText(
 mDataMapper.abilityMark2Str(mAbilityMark[i]), 0, r2 - 0.18f * mRadius, mTextPaint);
 canvas.restore();
 }
 mTextPaint.setTextSize(mRadius * 0.07f);
 for (int k = 0; k < mDataMapper.getMapper().length; k++) {
 canvas.drawText(mDataMapper.getMapper()[k], mRadius * 0.06f,
 mInnerRadius / (mDataMapper.getMapper().length + 1) * (k + 1) + mRadius * 0.02f - mInnerRadius, mTextPaint);
 }
 }
 /**
 * 绘制内圈圆
 *
 * @param canvas 画布
 */
 private void drawInnerCircle(Canvas canvas) {
 canvas.save();
 canvas.drawCircle(0, 0, mInnerRadius, mLinePaint);
 canvas.save();
 for (int i = 0; i < mData.size(); i++) {//遍历6条线
 canvas.save();
 canvas.rotate(360.f / mData.size() * i);//每次旋转60°
 mPath.moveTo(0, -mInnerRadius);
 mPath.rLineTo(0, mInnerRadius);//线的路径
 for (int j = 1; j <= mDataMapper.getMapper().length; j++) {
 mPath.moveTo(-mRadius * 0.02f, -mInnerRadius / (mDataMapper.getMapper().length + 1) * j);
 mPath.rLineTo(mRadius * 0.02f * 2, 0);
 }//加5条小线
 canvas.drawPath(mPath, mLinePaint);//绘制线
 canvas.restore();
 }
 canvas.restore();
 }
 /**
 * 绘制外圈
 *
 * @param canvas 画布
 */
 private void drawOutCircle(Canvas canvas) {
 canvas.save();
 canvas.drawCircle(0, 0, mRadius, mLinePaint);
 float r2 = mRadius - 0.08f * mRadius;//下圆半径
 canvas.drawCircle(0, 0, r2, mLinePaint);
 for (int i = 0; i < 22; i++) {//循环画出小黑条
 canvas.save();
 canvas.rotate(360 / 22f * i);
 canvas.drawLine(0, -mRadius, 0, -r2, mFillPaint);
 canvas.restore();
 }
 canvas.restore();
 }
 protected float dp(float dp) {
 return TypedValue.applyDimension(
 TypedValue.COMPLEX_UNIT_DIP, dp, getResources().getDisplayMetrics());
 }
 /////////////////////////////---------------------
 public float getRadius() {
 return mRadius;
 }
 public void setRadius(float radius) {
 mRadius = radius;
 }
 public DataMapper getDataMapper() {
 return mDataMapper;
 }
 public void setDataMapper(DataMapper dataMapper) {
 mDataMapper = dataMapper;
 }
 public HashMap<String, Integer> getData() {
 return mData;
 }
 public void setData(HashMap<String, Integer> data) {
 mData = data;
 mAbilityInfo = mData.keySet().toArray(new String[mData.size()]);
 mAbilityMark = mData.values().toArray(new Integer[mData.size()]);
 invalidate();
 }
}

好了,这下真的结束了 喜欢请点个关注吧~

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