{"id":1049,"date":"2023-03-24T09:47:07","date_gmt":"2023-03-24T01:47:07","guid":{"rendered":""},"modified":"2023-03-24T09:47:07","modified_gmt":"2023-03-24T01:47:07","slug":"Python \u56fe\u5f62\u548c\u6e38\u620f","status":"publish","type":"post","link":"https:\/\/bianchenghao6.com\/1049.html","title":{"rendered":"Python \u56fe\u5f62\u548c\u6e38\u620f"},"content":{"rendered":"
\n
\u641e\u61c2Python Tkinter\u548cPygame\u6a21\u5757\u7684\u7528\u6cd5<\/span>\n <\/div>\n \u5bfc\u5165tkinter\u6a21\u5757\u4e2d\u6211\u4eec\u9700\u8981\u7684\u4e1c\u897f\u3002<\/span>tkinter\u6a21\u5757\u7684GUI<\/h2>\n
\n \u521b\u5efa\u4e00\u4e2a\u9876\u5c42\u7a97\u53e3\u5bf9\u8c61\u5e76\u7528\u5b83\u6765\u627f\u8f7d\u6574\u4e2aGUI\u5e94\u7528\u3002<\/span>
\n \u5728\u9876\u5c42\u7a97\u53e3\u5bf9\u8c61\u4e0a\u6dfb\u52a0GUI\u7ec4\u4ef6\u3002<\/span>
\n \u901a\u8fc7\u4ee3\u7801\u5c06\u8fd9\u4e9bGUI\u7ec4\u4ef6\u7684\u529f\u80fd\u7ec4\u7ec7\u8d77\u6765\u3002<\/span>
\n \u8fdb\u5165\u4e3b\u4e8b\u4ef6\u5faa\u73af(main loop)\u3002<\/span> <\/p>\n import <\/span>tkinter
import <\/span>tkinter.messagebox
def <\/span>main():
flag = True<\/span>
# \u4fee\u6539\u6807\u7b7e\u4e0a\u7684\u6587\u5b57
<\/span> def <\/span>change_label_text():
nonlocal <\/span>flag
flag = not <\/span>flag
color, msg = ('red'<\/span><\/span>, 'Hello, world!'<\/span><\/span>)\\
if <\/span>flag else ('blue'<\/span>, 'Goodbye, world!'<\/span>)
label.config<\/span>(text=msg, fg=color)
# \u786e\u8ba4\u9000\u51fa
<\/span> def <\/span>confirm_to_quit():
if <\/span>tkinter.messagebox.askokcancel<\/span>('\u6e29\u99a8\u63d0\u793a'<\/span>, '\u786e\u5b9a\u8981\u9000\u51fa\u5417?'<\/span>):
top.quit<\/span>()
# \u521b\u5efa\u9876\u5c42\u7a97\u53e3
<\/span> top = tkinter.Tk<\/span>()
# \u8bbe\u7f6e\u7a97\u53e3\u5927\u5c0f
<\/span> top.geometry<\/span>('240x160'<\/span>)
# \u8bbe\u7f6e\u7a97\u53e3\u6807\u9898
<\/span> top.title<\/span>('\u5c0f\u6e38\u620f'<\/span>)
# \u521b\u5efa\u6807\u7b7e\u5bf9\u8c61\u5e76\u6dfb\u52a0\u5230\u9876\u5c42\u7a97\u53e3
<\/span> label = tkinter.Label<\/span>(top, text='Hello, world!', font='Arial -32'<\/span>, fg='red')
label.pack<\/span>(expand=1)
# \u521b\u5efa\u4e00\u4e2a\u88c5\u6309\u94ae\u7684\u5bb9\u5668
<\/span> panel = tkinter.Frame<\/span>(top)
# \u521b\u5efa\u6309\u94ae\u5bf9\u8c61 \u6307\u5b9a\u6dfb\u52a0\u5230\u54ea\u4e2a\u5bb9\u5668\u4e2d \u901a\u8fc7command\u53c2\u6570\u7ed1\u5b9a\u4e8b\u4ef6\u56de\u8c03\u51fd\u6570
<\/span> button1 = tkinter.Button<\/span>(panel, text='\u4fee\u6539'<\/span>, command=change_label_text)
button1.pack<\/span>(side='left'<\/span>)
button2 = tkinter.Button<\/span>(panel, text='\u9000\u51fa'<\/span>, command=confirm_to_quit)
button2.pack<\/span>(side='right'<\/span>)
panel.pack<\/span>(side='bottom'<\/span>)
# \u5f00\u542f\u4e3b\u4e8b\u4ef6\u5faa\u73af
<\/span> tkinter.mainloop<\/span>()
if <\/span>__name__ == '__main__'<\/span>:
main()
<\/span><\/code><\/pre>\n<\/p><\/div>\n\u4f7f\u7528Pygame\u8fdb\u884c\u6e38\u620f\u5f00\u53d1<\/h2>\n
\n
\u4e0b\u9762\u6211\u4eec\u6765\u5b8c\u6210\u4e00\u4e2a\u7b80\u5355\u7684\u5c0f\u6e38\u620f\uff0c\u6e38\u620f\u7684\u540d\u5b57\u53eb\u201c\u5927\u7403\u5403\u5c0f\u7403\u201d\uff0c\u5728\u8fd9\u4e2a\u8fc7\u7a0b\u4e2d\u4f53\u4f1a\u5982\u4f55\u4f7f\u7528\u524d\u9762\u8bb2\u89e3\u7684\u9762\u5411\u5bf9\u8c61\u7a0b\u5e8f\u8bbe\u8ba1\uff0c\u5b66\u4f1a\u7528\u8fd9\u79cd\u7f16\u7a0b\u601d\u60f3\u53bb\u89e3\u51b3\u73b0\u5b9e\u4e2d\u7684\u95ee\u9898\u3002\n <\/div>\n\u5236\u4f5c\u6e38\u620f\u7a97\u53e3<\/h3>\n
import <\/span>pygame
def <\/span>main():
# \u521d\u59cb\u5316\u5bfc\u5165\u7684pygame\u4e2d\u7684\u6a21\u5757
<\/span> pygame.init<\/span>()
# \u521d\u59cb\u5316\u7528\u4e8e\u663e\u793a\u7684\u7a97\u53e3\u5e76\u8bbe\u7f6e\u7a97\u53e3\u5c3a\u5bf8
<\/span> screen = pygame.display.set_mode<\/span>((800, 600))
# \u8bbe\u7f6e\u5f53\u524d\u7a97\u53e3\u7684\u6807\u9898
<\/span> pygame.display.set_caption<\/span>('\u5927\u7403\u5403\u5c0f\u7403'<\/span>)
running = True<\/span>
# \u5f00\u542f\u4e00\u4e2a\u4e8b\u4ef6\u5faa\u73af\u5904\u7406\u53d1\u751f\u7684\u4e8b\u4ef6
<\/span> while <\/span>running:
# \u4ece\u6d88\u606f\u961f\u5217\u4e2d\u83b7\u53d6\u4e8b\u4ef6\u5e76\u5bf9\u4e8b\u4ef6\u8fdb\u884c\u5904\u7406
<\/span> for <\/span><\/span>event in <\/span>pygame.event.get<\/span>():
if <\/span>event.type == pygame.QUIT:
running = False<\/span>
if <\/span>__name__ == '__main__'<\/span>:
main()
<\/span><\/code><\/pre>\n<\/p><\/div>\n\u5728\u7a97\u53e3\u4e2d\u7ed8\u56fe<\/h3>\n
import <\/span>pygame
def <\/span>main():
# \u521d\u59cb\u5316\u5bfc\u5165\u7684pygame\u4e2d\u7684\u6a21\u5757
<\/span> pygame.init<\/span>()
# \u521d\u59cb\u5316\u7528\u4e8e\u663e\u793a\u7684\u7a97\u53e3\u5e76\u8bbe\u7f6e\u7a97\u53e3\u5c3a\u5bf8
<\/span> screen = pygame.display.set_mode<\/span>((800, 600))
# \u8bbe\u7f6e\u5f53\u524d\u7a97\u53e3\u7684\u6807\u9898
<\/span> pygame.display.set_caption<\/span>('\u5927\u7403\u5403\u5c0f\u7403'<\/span>)
# \u8bbe\u7f6e\u7a97\u53e3\u7684\u80cc\u666f\u8272(\u989c\u8272\u662f\u7531\u7ea2\u7eff\u84dd\u4e09\u539f\u8272\u6784\u6210\u7684\u5143\u7ec4)
<\/span> screen.fill<\/span>((242, 242, 242))
# \u7ed8\u5236\u4e00\u4e2a\u5706(\u53c2\u6570\u5206\u522b\u662f: \u5c4f\u5e55, \u989c\u8272, \u5706\u5fc3\u4f4d\u7f6e, \u534a\u5f84, 0\u8868\u793a\u586b\u5145\u5706)
<\/span> pygame.draw.circle<\/span>(screen, (255, 0, 0,), (100, 100), 30, 0)
# \u5237\u65b0\u5f53\u524d\u7a97\u53e3(\u6e32\u67d3\u7a97\u53e3\u5c06\u7ed8\u5236\u7684\u56fe\u50cf\u5448\u73b0\u51fa\u6765)
<\/span> pygame.display.flip<\/span>()
running = True<\/span>
# \u5f00\u542f\u4e00\u4e2a\u4e8b\u4ef6\u5faa\u73af\u5904\u7406\u53d1\u751f\u7684\u4e8b\u4ef6
<\/span> while <\/span>running:
# \u4ece\u6d88\u606f\u961f\u5217\u4e2d\u83b7\u53d6\u4e8b\u4ef6\u5e76\u5bf9\u4e8b\u4ef6\u8fdb\u884c\u5904\u7406
<\/span> for <\/span><\/span>event in <\/span>pygame.event.get<\/span>():
if <\/span>event.type == pygame.QUIT:
running = False<\/span>
if <\/span>__name__ == '__main__'<\/span>:
main()
<\/span><\/code><\/pre>\n<\/p><\/div>\n\u52a0\u8f7d\u56fe\u50cf<\/h3>\n
import <\/span>pygame
def <\/span>main():
# \u521d\u59cb\u5316\u5bfc\u5165\u7684pygame\u4e2d\u7684\u6a21\u5757
<\/span> pygame.init<\/span>()
# \u521d\u59cb\u5316\u7528\u4e8e\u663e\u793a\u7684\u7a97\u53e3\u5e76\u8bbe\u7f6e\u7a97\u53e3\u5c3a\u5bf8
<\/span> screen = pygame.display.set_mode<\/span>((800, 600))
# \u8bbe\u7f6e\u5f53\u524d\u7a97\u53e3\u7684\u6807\u9898
<\/span> pygame.display.set_caption<\/span>('\u5927\u7403\u5403\u5c0f\u7403'<\/span>)
# \u8bbe\u7f6e\u7a97\u53e3\u7684\u80cc\u666f\u8272(\u989c\u8272\u662f\u7531\u7ea2\u7eff\u84dd\u4e09\u539f\u8272\u6784\u6210\u7684\u5143\u7ec4)
<\/span> screen.fill<\/span>((255, 255, 255))
# \u901a\u8fc7\u6307\u5b9a\u7684\u6587\u4ef6\u540d\u52a0\u8f7d\u56fe\u50cf
<\/span> ball_image = pygame.image.load<\/span>('.\/res\/ball.png'<\/span>)
# \u5728\u7a97\u53e3\u4e0a\u6e32\u67d3\u56fe\u50cf
<\/span> screen.blit<\/span>(ball_image, (50, 50))
# \u5237\u65b0\u5f53\u524d\u7a97\u53e3(\u6e32\u67d3\u7a97\u53e3\u5c06\u7ed8\u5236\u7684\u56fe\u50cf\u5448\u73b0\u51fa\u6765)
<\/span> pygame.display.flip<\/span>()
running = True<\/span>
# \u5f00\u542f\u4e00\u4e2a\u4e8b\u4ef6\u5faa\u73af\u5904\u7406\u53d1\u751f\u7684\u4e8b\u4ef6
<\/span> while <\/span>running:
# \u4ece\u6d88\u606f\u961f\u5217\u4e2d\u83b7\u53d6\u4e8b\u4ef6\u5e76\u5bf9\u4e8b\u4ef6\u8fdb\u884c\u5904\u7406
<\/span> for <\/span><\/span>event in <\/span>pygame.event.get<\/span>():
if <\/span>event.type == pygame.QUIT:
running = False<\/span>
if <\/span>__name__ == '__main__'<\/span>:
main()
<\/span><\/code><\/pre>\n<\/p><\/div>\n\u5b9e\u73b0\u52a8\u753b\u6548\u679c<\/h3>\n
import <\/span>pygame
def <\/span>main():
# \u521d\u59cb\u5316\u5bfc\u5165\u7684pygame\u4e2d\u7684\u6a21\u5757
<\/span> pygame.init<\/span>()
# \u521d\u59cb\u5316\u7528\u4e8e\u663e\u793a\u7684\u7a97\u53e3\u5e76\u8bbe\u7f6e\u7a97\u53e3\u5c3a\u5bf8
<\/span> screen = pygame.display.set_mode<\/span>((800, 600))
# \u8bbe\u7f6e\u5f53\u524d\u7a97\u53e3\u7684\u6807\u9898
<\/span> pygame.display.set_caption<\/span>('\u5927\u7403\u5403\u5c0f\u7403'<\/span>)
# \u5b9a\u4e49\u53d8\u91cf\u6765\u8868\u793a\u5c0f\u7403\u5728\u5c4f\u5e55\u4e0a\u7684\u4f4d\u7f6e
<\/span> x, y = 50, 50
running = True<\/span>
# \u5f00\u542f\u4e00\u4e2a\u4e8b\u4ef6\u5faa\u73af\u5904\u7406\u53d1\u751f\u7684\u4e8b\u4ef6
<\/span> while <\/span>running:
# \u4ece\u6d88\u606f\u961f\u5217\u4e2d\u83b7\u53d6\u4e8b\u4ef6\u5e76\u5bf9\u4e8b\u4ef6\u8fdb\u884c\u5904\u7406
<\/span> for <\/span><\/span>event in <\/span>pygame.event.get<\/span>():
if <\/span>event.type == pygame.QUIT:
running = False<\/span>
screen.fill<\/span>((255, 255, 255))
pygame.draw.circle<\/span>(screen, (255, 0, 0,), (x, y), 30, 0)
pygame.display.flip<\/span>()
# \u6bcf\u969450\u6beb\u79d2\u5c31\u6539\u53d8\u5c0f\u7403\u7684\u4f4d\u7f6e\u518d\u5237\u65b0\u7a97\u53e3
<\/span> pygame.time.delay<\/span>(50)
x, y = x + 5, y + 5
if <\/span>__name__ == '__main__'<\/span>:
main()
<\/span><\/code><\/pre>\n<\/p><\/div>\n\u78b0\u649e\u68c0\u6d4b<\/h3>\n
from <\/span>enum import <\/span>Enum, unique
from <\/span>math import <\/span>sqrt
from <\/span>random import <\/span>randint
import <\/span>pygame
@unique
class <\/span>Color(Enum):
\"\"<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\"\u989c\u8272\"<\/span>\"\"
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (242, 242, 242)
@staticmethod
def <\/span>random_color():
\"\"\"\u83b7\u5f97\u968f\u673a\u989c\u8272\"<\/span>\"\"
r = randint(0, 255)
g = randint(0, 255)
b = randint(0, 255)
return <\/span>(r, g, b)
class <\/span>Ball(object):
\"\"\"\u7403\"<\/span>\"\"
def <\/span>__init__(self, x, y, radius, sx, sy, color=Color.RED):
\"\"\"\u521d\u59cb\u5316\u65b9\u6cd5\"<\/span>\"\"
self.x = x
self.y = y
self.radius = radius
self.sx = sx
self.sy = sy
self.color <\/span>= color
self.alive = True<\/span>
def <\/span>move(self, screen):
\"\"\"\u79fb\u52a8\"<\/span>\"\"
self.x += self.sx
self.y += self.sy
if <\/span>self.x - self.radius <= 0 or <\/span>\\
self.x + self.radius >= screen.get_width<\/span>():
self.sx = -self.sx
if <\/span>self.y - self.radius <= 0 or <\/span>\\
self.y + self.radius >= screen.get_height<\/span>():
self.sy = -self.sy
def <\/span>eat(self, other):
\"\"\"\u5403\u5176\u4ed6\u7403\"<\/span>\"\"
if <\/span>self.alive and <\/span>other.alive and <\/span>self != other:
dx, dy = self.x - other.x, self.y - other.y
distance = sqrt(dx ** 2 + dy ** 2)
if <\/span>distance < self.radius + other.radius \\
and <\/span>self.radius > other.radius:
other.alive = False<\/span>
self.radius = self.radius + int<\/span>(other.radius * 0.146)