tween.js

(4) 2024-04-19 12:23

Hi,大家好,我是编程小6,很荣幸遇见你,我把这些年在开发过程中遇到的问题或想法写出来,今天说一说tween.js,希望能够帮助你!!!。

    Tween介绍
//    四个参数
    t:current time(当前时间/变化的)
    后面三个都是不变的
    b:begining value(初始值)
    c:change in value(变化量)
    d:duration(持续时间)
    return (目标点)

var Tween = {
	linear: function (t, b, c, d){  //匀速
		return c*t/d + b;
	},
	easeIn: function(t, b, c, d){  //加速曲线
		return c*(t/=d)*t + b;
	},
	easeOut: function(t, b, c, d){  //减速曲线
		return -c *(t/=d)*(t-2) + b;
	},
	easeBoth: function(t, b, c, d){  //加速减速曲线
		if ((t/=d/2) < 1) {
			return c/2*t*t + b;
		}
		return -c/2 * ((--t)*(t-2) - 1) + b;
	},
	easeInStrong: function(t, b, c, d){  //加加速曲线
		return c*(t/=d)*t*t*t + b;
	},
	easeOutStrong: function(t, b, c, d){  //减减速曲线
		return -c * ((t=t/d-1)*t*t*t - 1) + b;
	},
	easeBothStrong: function(t, b, c, d){  //加加速减减速曲线
		if ((t/=d/2) < 1) {
			return c/2*t*t*t*t + b;
		}
		return -c/2 * ((t-=2)*t*t*t - 2) + b;
	},
	elasticIn: function(t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
		if (t === 0) { 
			return b; 
		}
		if ( (t /= d) == 1 ) {
			return b+c; 
		}
		if (!p) {
			p=d*0.3; 
		}
		if (!a || a < Math.abs(c)) {
			a = c; 
			var s = p/4;
		} else {
			var s = p/(2*Math.PI) * Math.asin (c/a);
		}
		return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
	},
	elasticOut: function(t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
		if (t === 0) {
			return b;
		}
		if ( (t /= d) == 1 ) {
			return b+c;
		}
		if (!p) {
			p=d*0.3;
		}
		if (!a || a < Math.abs(c)) {
			a = c;
			var s = p / 4;
		} else {
			var s = p/(2*Math.PI) * Math.asin (c/a);
		}
		return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
	},    
	elasticBoth: function(t, b, c, d, a, p){
		if (t === 0) {
			return b;
		}
		if ( (t /= d/2) == 2 ) {
			return b+c;
		}
		if (!p) {
			p = d*(0.3*1.5);
		}
		if ( !a || a < Math.abs(c) ) {
			a = c; 
			var s = p/4;
		}
		else {
			var s = p/(2*Math.PI) * Math.asin (c/a);
		}
		if (t < 1) {
			return - 0.5*(a*Math.pow(2,10*(t-=1)) * 
					Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
		}
		return a*Math.pow(2,-10*(t-=1)) * 
				Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
	},
	backIn: function(t, b, c, d, s){     //回退加速(回退渐入)
		if (typeof s == 'undefined') {
		   s = 1.70158;
		}
		return c*(t/=d)*t*((s+1)*t - s) + b;
	},
	backOut: function(t, b, c, d, s){
		if (typeof s == 'undefined') {
			s = 3.70158;  //回缩的距离
		}
		return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
	}, 
	backBoth: function(t, b, c, d, s){
		if (typeof s == 'undefined') {
			s = 1.70158; 
		}
		if ((t /= d/2 ) < 1) {
			return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
		}
		return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
	},
	bounceIn: function(t, b, c, d){    //弹球减振(弹球渐出)
		return c - Tween['bounceOut'](d-t, 0, c, d) + b;
	},       
	bounceOut: function(t, b, c, d){
		if ((t/=d) < (1/2.75)) {
			return c*(7.5625*t*t) + b;
		} else if (t < (2/2.75)) {
			return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
		} else if (t < (2.5/2.75)) {
			return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
		}
		return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
	},      
	bounceBoth: function(t, b, c, d){
		if (t < d/2) {
			return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
		}
		return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
	}
}

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