QTcpSocket实现客户端

(1) 2024-05-17 20:12

Hi,大家好,我是编程小6,很荣幸遇见你,我把这些年在开发过程中遇到的问题或想法写出来,今天说一说QTcpSocket实现客户端,希望能够帮助你!!!。

实现tcp客户端通信并支持keepAlive探测包 

#pragma once

#include <QObject>
#include <QTcpSocket>
/**********************************************
* 作者:wujianhua
* 时间:2021/02/25
* 类介绍:socket tcp客户端通信类
*
***********************************************/
class TcpClient : public QObject
{
	Q_OBJECT

public:
	TcpClient(QObject *parent);
	~TcpClient();
	
	/**********************************************
	* 作者:wujianhua
	* 时间:2021/02/25
	* 函数:连接服务器
	* 参数:
	*	ip:服务器地址
	*	port:服务器端口
	*	timeout:超时时间
	* 返回:
	*	连接成功返回true,失败返回false
	***********************************************/
	bool connect(const QString ip, int port, int timeout = 3000);

	/**********************************************
	* 作者:wujianhua
	* 时间:2021/02/25
	* 函数:断开服务器连接
	* 参数:
	*	无
	* 返回:
	*	无
	***********************************************/
	void disconnect();
	
	/**********************************************
	* 作者:wujianhua
	* 时间:2021/02/25
	* 函数:是否连接
	* 参数:
	*	无
	* 返回:
	*	返回true为连接状态,false为断开状态
	***********************************************/
	bool isOnline();
	
	/**********************************************
	* 作者:wujianhua
	* 时间:2021/02/25
	* 函数:发送数据
	* 参数:
	*	dat:数据对象
	* 返回:
	*	发送成功返回对应发的字节数,-1设备未连接
	***********************************************/
	int send(QByteArray dat);
	
	/**********************************************
	* 作者:wujianhua
	* 时间:2021/02/25
	* 函数:接收设备发送过来的数据
	* 参数:
	*	buf:接收设备发送的数据缓存
	*	timeout:超时时间
	* 返回:
	*	返回接收到的数据字节数,-1设备未连接
	***********************************************/
	int recv(QByteArray &buf, int timeout = 10*1000);

	/**********************************************
	* 作者:wujianhua
	* 时间:2021/03/02
	* 函数:设置心跳保活机制
	* 参数:
	*	keepIdle:没有数据交互后发送心跳探测包 单位秒
	*	keepInterval:探测包间隔时间 单位秒
	*	keepCount:探测重试次数
	* 返回:
	*	无
	***********************************************/
	void setKeepAlive(int keepIdle = 2, int keepInterval = 1, int keepCount = 3);

private slots:
	void slot_connected();
	void slot_readData();
	void slot_disconnected();
	void slot_stateChange(QAbstractSocket::SocketState state);
private:
	QTcpSocket *_tcp = nullptr;
	QString _ip;
	int _port;
	bool _online = false;
	QByteArray _readbuf;
};
#include "TcpClient.h"
#include <QSettings>
#include <QDebug>


#ifdef Q_OS_WIN
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <ws2ipdef.h>
#include <mstcpip.h>
#include <winsock.h>
#pragma comment(lib, "Ws2_32.lib")

#endif // Q_OS_WIN

#ifdef Q_OS_LINUX
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#endif // Q_OS_LINUX


TcpClient::TcpClient(QObject *parent)
	: QObject(parent){
	_tcp = new QTcpSocket(this);
	QObject::connect(_tcp, &QAbstractSocket::connected, this, &TcpClient::slot_connected);
	QObject::connect(_tcp, &QIODevice::readyRead, this, &TcpClient::slot_readData);
	QObject::connect(_tcp, &QAbstractSocket::disconnected, this, &TcpClient::slot_disconnected);
	QObject::connect(_tcp, &QAbstractSocket::stateChanged, this, &TcpClient::slot_stateChange);
}

TcpClient::~TcpClient() {
	disconnect();
	delete _tcp;
	_tcp = nullptr;
}

bool TcpClient::connect(const QString ip, int port, int timeout /*= 3000*/){
	disconnect();
	_tcp->abort();
	_ip = ip;
	_port = port;
	_tcp->connectToHost(_ip, _port);
	_tcp->waitForConnected(timeout);
	if (_online) {
		setKeepAlive();
	}
	return _online;
}

void TcpClient::disconnect(){
	if (_online) {
		_tcp->disconnectFromHost();
	}
}

bool TcpClient::isOnline(){
	return _online;
}

int TcpClient::send(QByteArray dat){
	int size = -1;
	if (_online) {
		size = _tcp->write(dat);
		_tcp->flush();
	}
	return size;
}

int TcpClient::recv(QByteArray &buf, int timeout /* = 10*1000 */){
	int size = -1;
	if (_online) {
		_tcp->waitForReadyRead(timeout);
		size = _readbuf.size();
		buf = _readbuf;
	}
	return size;
}

void TcpClient::setKeepAlive(int keepIdle /* = 2 */, int keepInterval /* = 1 */, int keepCount /* = 3 */){
	//设置keepAlive心跳检测
	int fd = _tcp->socketDescriptor();
	int keepAlive = 1;		//开启keepAlive属性
	setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&keepAlive, sizeof(keepAlive));
	setsockopt(fd, IPPROTO_TCP, TCP_KEEPALIVE, (char*)&keepIdle, sizeof(keepIdle));
	setsockopt(fd, IPPROTO_TCP, TCP_KEEPINTVL, (char*)&keepInterval, sizeof(keepInterval));
	setsockopt(fd, IPPROTO_TCP, TCP_KEEPCNT, (char*)&keepCount, sizeof(keepCount));
}

void TcpClient::slot_connected(){
	_online = true;
}

void TcpClient::slot_readData(){
	_readbuf = _tcp->readAll();
}

void TcpClient::slot_disconnected(){
	_online = false;
}

void TcpClient::slot_stateChange(QAbstractSocket::SocketState state){
	switch (state){
	case QAbstractSocket::UnconnectedState:
		_online = false;
		break;
	case QAbstractSocket::ConnectedState:
		_online = true;
		break;
	default:
		break;
	}
}

今天的分享到此就结束了,感谢您的阅读,如果确实帮到您,您可以动动手指转发给其他人。

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